From db8751d71164f866d4b3acb59cd3e13900096239 Mon Sep 17 00:00:00 2001 From: Steven Kirk Date: Tue, 17 Sep 2019 15:47:41 +0200 Subject: [PATCH] Handle reparenting controls in SceneBuilder. Renamed `VisualNode.SortChildren` -> `UpdateChildren` and make it remove nodes for controls that are no longer children. --- .../Rendering/DeferredRenderer.cs | 2 +- .../Rendering/SceneGraph/VisualNode.cs | 15 ++++++++++++--- .../Rendering/SceneGraph/SceneBuilderTests.cs | 4 ++-- .../Rendering/SceneGraph/VisualNodeTests.cs | 2 +- 4 files changed, 16 insertions(+), 7 deletions(-) diff --git a/src/Avalonia.Visuals/Rendering/DeferredRenderer.cs b/src/Avalonia.Visuals/Rendering/DeferredRenderer.cs index efcc5551598..0ff0285a04c 100644 --- a/src/Avalonia.Visuals/Rendering/DeferredRenderer.cs +++ b/src/Avalonia.Visuals/Rendering/DeferredRenderer.cs @@ -540,7 +540,7 @@ private void UpdateScene() foreach (var visual in _recalculateChildren) { var node = scene.FindNode(visual); - ((VisualNode)node)?.SortChildren(scene); + ((VisualNode)node)?.UpdateChildren(scene); } _recalculateChildren.Clear(); diff --git a/src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs b/src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs index f579bf0a62d..f079023c6d2 100644 --- a/src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs +++ b/src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs @@ -174,12 +174,12 @@ public void ReplaceDrawOperation(int index, IRef operation) /// /// Sorts the collection according to the order of the visual's - /// children and their z-index. + /// children and their z-index and removes controls that are no longer children. /// /// The scene that the node is a part of. - public void SortChildren(Scene scene) + public void UpdateChildren(Scene scene) { - if (_children == null || _children.Count <= 1) + if (_children == null || _children.Count == 0) { return; } @@ -193,9 +193,12 @@ public void SortChildren(Scene scene) keys.Add(((long)zIndex << 32) + i); } + var toRemove = _children.ToList(); + keys.Sort(); _children.Clear(); + foreach (var i in keys) { var child = Visual.VisualChildren[(int)(i & 0xffffffff)]; @@ -204,8 +207,14 @@ public void SortChildren(Scene scene) if (node != null) { _children.Add(node); + toRemove.Remove(node); } } + + foreach (var node in toRemove) + { + scene.Remove(node); + } } /// diff --git a/tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs b/tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs index 13bcd27240e..dcf23e94e2e 100644 --- a/tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs +++ b/tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs @@ -521,8 +521,8 @@ public void Should_Update_When_Control_Moved() moveFromNode = (VisualNode)scene.FindNode(moveFrom); moveToNode = (VisualNode)scene.FindNode(moveTo); - moveFromNode.SortChildren(scene); - moveToNode.SortChildren(scene); + moveFromNode.UpdateChildren(scene); + moveToNode.UpdateChildren(scene); sceneBuilder.Update(scene, moveFrom); sceneBuilder.Update(scene, moveTo); sceneBuilder.Update(scene, moveMe); diff --git a/tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs b/tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs index 24ba2d1c487..d4f7a6a142a 100644 --- a/tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs +++ b/tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs @@ -99,7 +99,7 @@ public void SortChildren_Does_Not_Throw_On_Null_Children() var node = new VisualNode(Mock.Of(), null); var scene = new Scene(Mock.Of()); - node.SortChildren(scene); + node.UpdateChildren(scene); } } }