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Bug fixes oh god why are there so many of them
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0thElement committed Jul 30, 2024
1 parent 76ee99f commit 3576b58
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Showing 70 changed files with 1,089 additions and 5,030 deletions.
2,803 changes: 11 additions & 2,792 deletions Assets/Fonts/NotoSans-Bold SDF.asset

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128 changes: 10 additions & 118 deletions Assets/Fonts/NotoSans-Light SDF.asset

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799 changes: 93 additions & 706 deletions Assets/Fonts/NotoSans-Regular SDF.asset

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15 changes: 12 additions & 3 deletions Assets/Fonts/NotoSansHK-Regular SDF.asset
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ MonoBehaviour:
m_StyleName: Regular
m_PointSize: 90
m_Scale: 1
m_UnitsPerEM: 0
m_LineHeight: 130.32
m_AscentLine: 104.4
m_CapLine: 66
Expand Down Expand Up @@ -146,17 +147,20 @@ Texture2D:
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
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m_IsAlphaChannelOptional: 0
serializedVersion: 2
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m_Height: 0
m_CompleteImageSize: 0
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m_IgnoreMasterTextureLimit: 0
m_IsPreProcessed: 0
m_IgnoreMasterTextureLimit: 0
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
Expand All @@ -170,22 +174,25 @@ Texture2D:
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
m_StreamData:
serializedVersion: 2
offset: 0
size: 0
path:
--- !u!21 &4793185666650819436
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NotoSansHK-Regular Atlas Material
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords:
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
Expand Down Expand Up @@ -215,6 +222,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
Expand Down Expand Up @@ -278,3 +286,4 @@ Material:
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
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