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Compose: Fix range select on non-visible notes #64

Compose: Fix range select on non-visible notes

Compose: Fix range select on non-visible notes #64

Triggered via push July 31, 2024 12:39
Status Success
Total duration 14m 5s
Artifacts 3
Build For Android Platform
9m 45s
Build For Android Platform
Matrix: build
Release to the App Store
7m 10s
Release to the App Store
Release to the Google Play Store
37s
Release to the Google Play Store
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54 warnings
Build for StandaloneWindows64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneWindows64
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows64
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
Build for StandaloneWindows64
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
Build for StandaloneWindows64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
Build for StandaloneOSX
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneOSX
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneOSX
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
Build for StandaloneOSX
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
Build for StandaloneOSX
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
Build for StandaloneOSX
warning: Temp/StagingArea/Data/Managed/System.Windows.Forms.dll assembly is referenced by user code, but is not supported on current platform. Various failures might follow.
Build for StandaloneLinux64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneLinux64
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneLinux64
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
Build for StandaloneLinux64
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
Build for StandaloneLinux64
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
Build for iOS
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for iOS
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for iOS
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
Build for iOS
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
Build for iOS
System.Windows.Forms.dll assembly is referenced by user code, but is not supported on iOS platform. Various failures might follow.
Build for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
Build for iOS
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
Build for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
Build for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
Build for iOS
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
Build for iOS
Compressed texture Logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build for iOS
Compressed texture Logo is used as icon. This might compromise visual quality of the final image. Uncompressed format might be considered as better import option.
Build For Android Platform
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build For Android Platform
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build For Android Platform
Assets/Scripts/Gameplay/Services.cs(19,51): warning CS0109: The member 'Services.audio' does not hide an accessible member. The new keyword is not required.
Build For Android Platform
Assets/Scripts/Gameplay/Services.cs(20,52): warning CS0109: The member 'Services.camera' does not hide an accessible member. The new keyword is not required.
Build For Android Platform
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 278
Build For Android Platform
Shader warning in 'Hidden/PostProcessing/Uber': Unrecognized renderer for #pragma only_renderers: webgpu at line 293
Build For Android Platform
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 102
Build For Android Platform
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma exclude_renderers: webgpu at line 118
Build For Android Platform
Shader warning in 'Hidden/PostProcessing/FinalPass': Unrecognized renderer for #pragma only_renderers: webgpu at line 150
Release to the Google Play Store
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/download-artifact@v2, geekyeggo/delete-artifact@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Release to the Google Play Store
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v3, actions/download-artifact@v2, maierj/fastlane-action@v3.0.0, geekyeggo/delete-artifact@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Release to the App Store
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/download-artifact@v2, geekyeggo/delete-artifact@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Release to the App Store
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/download-artifact@v2, geekyeggo/delete-artifact@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Build-StandaloneLinux64", "Build-StandaloneOSX", "Build-StandaloneWindows64". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
Build-StandaloneLinux64
197 MB
Build-StandaloneOSX
217 MB
Build-StandaloneWindows64
198 MB